MEET THE TEAM

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Alex McCord


Co-Founder, CEO, Director

Alex founded Third Pie Studios to bring together a team to create a singular vision: a fun game. Alex is passionate about creation and turning visions into reality. He has been crafting stories on multiple platforms for years, and now turns to video games for story telling. Alex wears many hats but crafting the story and lore behind Cataria has been his biggest delight so far.

 
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Nicole Gabriel

Co-Founder, COO, Producer

Nicole loves to work with teams of people to be creative and make impactful art. Having studied theatre, music, and art history, she discovered a new creative passion in video games by watching Alex play games like Uncharted and The Last of Us. Perfectly balanced as all things should be, Nicole loves to marry her analytical side with her visionary side in her roles at TPS. Outside of work, Nicole loves science-fiction, food, metaphysics (ontology and phenomenology, especially), and clouds.

 

Emily Opel


Animator and Rigger

Emily is a 3D Animator who loves entertaining others through her work. Whether through silly clips, or heart-wrenching stories, she strives to create compelling games that will captivate and inspire players everywhere. A teamplayer, she enjoys meeting and working alongside artists to grow and create fantastic projects together. When she’s not animating, Emily loves listening to podcasts, playing video games with friends, watching anime, and singing along to Broadway soundtracks.

 

Beau Yotka

UE Programmer

In 2014 Beau followed his childhood dream of being a game developer, leaving the automotive field after several years. He started his own game development company in 2018 and released The Dawning for Steam in 2021 and The Emotional Behavior System 2.0 for Epic Marketplace in 2022. He enjoys collecting comic books and 1st edition Stephen King hardcovers, plays the guitar and writes music, and love to follow the NHL and the NFL. He also loves animals and currently owns (and spoils!) a 2 year-old sato rescue named Ada. He currently lives on the Jersey Shore with his wife, Valerie.

 

Dan Stull

UE Programmer

Once upon a time, Dan was a preschool teacher, but his true passions were storytelling and enjoying great games. From a young age, he found love in JRPGs, RTSs, and other games he wasn’t supposed to be playing, like Resident Evil and Parasite Eve. Because of this love, Dan eventually changed careers and dove into the Unreal Engine with reckless abandon. Three years later, he is entering a new career, and he can’t wait to see what comes next…! But his love for great storytelling and gaming is still there and stronger than ever.

 

Julian Quinn

UE Programmer

Julian is a programmer with a relatively short, but notable indie dev career, working on titles such as: Strawhart. Though a programmer by trade, Julian believes there’s game design potential in all aspects of life. When he’s not programming, he’s looking for inspiration in rock climbing, cooking, or even his caretaking responsibilities.

 

Miguel Garnica


UE Programmer

Miguel is a software developer and he loves to program and build games. He has always had a passion for video games and started learning how to program so he could build his own games! Since then, he has been involved with as many Game Development clubs, game jams, and hackathons as he could be. Outside of programming, he loves to play guitar, play video games, and hangout with his pet bunny!

 

Justin “JPATT” Patterson

UE Programmer

Justin is a game developer and designer with 10 years of experience making toys for both digital and physical products. Justin's passion for making games stems from the words of Satoru Iwata: "Games should be one thing: fun. Fun for everyone." The search for fun has taken him many places, from a cataract eye surgery sim to a cozy village builder. He spends his free time with his wife and daughter at Ren Fairs or working on his next improvised persona.

 

Julia “Jube” Yarbrough

Technical Artist

A professional hiker, a not so professional artist, and a downright silly bug-fixer, Julia is an graduate of Savannah College of Art and Design with a major in Game Design and Development and a passion for indie games and outdoor spaces. Julia is here to help with the more technical side of the art world, bringing both programming and assets to work together in the world of Cataria. They're excited to help bring a game like this to the public, with the help of a great team!