Dev Diary #5: Kitchen, Cooking, and Meals

Hey, Villagers! Hungry for an update? Well, we got a full-course meal for you this week. Today we will discuss the Kitchen and everything connected to its functioning in your village.

Kitchen

Villagers will work hard to harvest veggies and meat for their village. However, your villagers will only be able to eat veggies raw, and even that provides a debuff to their happiness. In comes the Kitchen, where you can cook food and create delicious meals for your villagers. The Kitchen will have three levels, each level providing an additional cooking slot and other bonuses.

In the Kitchen, players must select three options before making a meal.

Recipe > Meal Size > Spices (optional)

 Recipes add variation so the villagers don’t get tired of the same meals, meal size determines how much the villagers are eating, and spices provide an extra wellness buff and are optional.

Cooking

Villagers will have a “Cooking” skill associated with the Kitchen and the Tavern(we will talk more about the tavern in a future update). This skill affects how quickly one villager will prepare a single meal. The Kitchen Cooks must work hard to meet the village's meal demand.

Cooking levels will also increase or decrease the Wellness boost to the meal depending on the level.

lvl 5 Cooking - 1 to Meal Wellness

lvl 10 Cooking + 1 to Meal Wellness

lvl 15 Cooking + 2 to Meal Wellness

lvl 20 Cooking + 3 to Meal Wellness

Meals

There will be three different levels of Meals that the Cooks can make: Sparse, Average, and Lavish. These will require more ingredients to create the meal. Thus making Lavishly sized meals might not be an adequate solution for the long term, but in the short term will provide a significant benefit for your village. Sparse is better than eating Raw food, but it isn’t going to keep your villagers too happy. 

Villagers will get tired of the same Meal recipe repeatedly eaten after some time, which is why the Kitchen needs to change what it is currently making. Different recipes require different food, so you might need to swap around your supply chains and start growing new crops to meet this village's needs.

This is a development blog for Ages of Cataria, and everything is subject to change and isn’t guaranteed in the final release.

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Dev Diary #7: Animals

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Dev Diary #1: Wrinkles, Spirit Tree, and Customization